![]() ![]() Complaints could be seen all throughout the internet, yet it took nearly two months for Hello Games to acknowledge players’ disappointment. We all know the disaster that was No Man’s Sky. So why don’t all companies make an effort to do this? I often find myself asking this question. Simply put, communicating with your players can provide numerous benefits to your game. If I was player looking for this experience, I would know to avoid the game. With StoneHearth, they have flat out said that multiplayer is not in their current interest, but is not out of the question the future. Doing this also allows developers to be honest with their players. Games shouldn’t be completely driven by player input, but at same time, players should be blindsided by every update. ![]() What I think is most important about doing blogs or update notes is that it gives your game transparency. The developers see these threads and use them to gauge interest in potential updates. Others can build upon these ideas, criticize them, etc. Players can also share ideas for future features. However, the forum isn’t just for reporting bugs. Players can report bugs and actual members from the team can chime in on reasons why it may be happening and plans to fix it. ![]() This page was taken from a bug reporting thread. Shown above is a snippet from StoneHearth’s forum. What makes the game great, I think, is that these updates can be influenced by players like me. As an consumer, it makes me feel more comfortable that the product I paid for will be finished. As a player, each new update makes me excited to see what is to come. These are their overall goals for the game. Here they outline what they’re working on, what they’ve finished, and what they plan on doing. On the right is what they call their roadmap. On the left, is their weekly update blog. Of them, I like Radiant’s blog with StoneHearth the best. While there are many reasons why I like these games, one thing that keeps me interested in these games are the Developer Blogs or Development Journals. A couple of my favorite games are StoneHearth, Rust, and Space Engineers. If you’re not familiar with this, you can read about it here. Early Access can be thought of as paying to play an Alpha or Beta version of the game. Of those games, a good many of them are currently in Early Access or were in Early Access. I play a lot of games on my computer through Steam. ![]()
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